Portal knights wiki ward of protection9/13/2023 Mirt the Moneylender is widely considered the only known of the Masked Lords. Mirt's Mansion: The most famous landmark around Castle Ward's docks, this stronghold is home to one of Waterdeep's richest ex-adventurers, recently returned to Waterdeep after long being thought dead.Delzimmer House: Private Dwarven residence often used by members of the dwarven Delzimmer family of Citadel Adbar.Mulgomir's Watchpost: Rorden: Bridonna Mengschar.Market Watchpost: Rorden: Rialter Obyrdar.Keltara's Watchpost: Rorden: Raulfur Khenshyn.Elvarren's Watchpost: Rorden: Pertus Thumbireer.Elsambul's Watchpost: Rorden: Annalyn Suonilan.Duir's Watchpost: Rorden: Parus Obyrdar.Dretch Lane Watchpost: Rorden: Neolo Ilchalver.Wardsman: Alta Botanuduth (Castle Waterdeep) The paving is primarily for access by dignitaries and officials of the city and other foreign powers (and use during holidays for parades). Even with heavy cart traffic on the roads, it is possible to travel from the Field of Triumph to Castle Waterdeep in the same time it takes to cover one-third of Dock Ward's docks. In terms of roads and byways, Castle Ward is by far the easiest ward to traverse due to the paving on many of its larger, primary roads. The only discernible difference between Castle Ward's docks and Dock Ward are the heavier watch patrols. The southern leg of the ward is primarily made up of barracks and warehouses attached to the castle and to various wealthier merchants and noble houses. In either case, structures tend to be timber and wattle-and-daub with stone foundations nestled among the shops. Folk who quest for power but lack the funds to rise above the merchant class often dwell in the environs north of Waterdeep Way, their homes either well-kept row houses of three to four stories or individual homes of one or two stories. The city buildings, temples, and wizards towers are impressive stone structures, with the Palace and Castle in leagues of their own. It is hard to pin down a "typical" architectural detail for Castle Ward, as there are so many different structures here that dominate the skyline. While Castle Ward covers the most territory, Mount Waterdeep makes up a lot of empty land and the ward is effectively little larger than Sea or North Ward. Lackpurse Lane, Belnimbra's Street, Gut Alley, and Shesstra's Street combine in an uneven boundary to the south, whereas the mountain and the coastline form the western edges of the ward. The ward boundaries are the southern side of Julthoon Street over to Shield Street and down to Trader's Way on the north, meeting up with the High Road and Snail Street for the eastern perimeter. Ward, traveling in larger patrols of six and brandishing short swords in addition to their normal rods and clubs. Like the guard, the watch makes a show of force in Castle. Even so, the watch maintains much of the order, especially around the Market, the Palace, and the Castle Ward docks. The city guard maintains a strong presence in Castle Ward due to the concentration of city officials and areas of importance in need of heavier security. If you like the taste of power and authority mixed with the usual commerce of the city, Castle Ward is the place to go. While money and social standing are the prevalent benchmarks of might in the City of Splendors, Waterdeep's true power and what keeps it running are the Lords and Magisters here. Most, if not all, of the city's administrative buildings are within the ward boundaries, from the lofty spires of Piergeiron's Palace to the low-slung crenelations of the guard smithy. In terms of both geography and power, Castle Ward is the city's center. Aristocratic: There are a few who qualify for this lifestyle in the Castle Ward - they are almost entirely residents of Piergeiron's Palace, or live in opulent dwellings nearby.Wealthy: Many wealthy citizenry of the Ward maintain good houses (sometimes even renting out spare rooms), extensive rooms above the shops they own, or fine rooms in an inn. ![]()
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